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161. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Savira Terrant wrote: The Djego wrote: Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC? I never lost a single one, flying logi in Incs for years, so the answer to this que...
- by The Djego - at 2013.12.08 14:59:00
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162. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC? I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not th...
- by The Djego - at 2013.12.08 13:53:00
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163. RIP Fun PVE Vargur - in Ships and Modules [original thread]
Bastion Arzi wrote: The Djego wrote: The only mission it is kind of ok is massive attack since you get in 2 pockets a big spawn at 100km, and you have to bounce back to the gate in the 3. pocket(the Kronos was such a good ship for that befo...
- by The Djego - at 2013.12.02 18:55:00
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164. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
From somebody that used haulers a lot, I completely switched to the new tier 1 haulers after the changes: - they need more slots for tank and utility, plus fitting for it(this includes MWD and cloak) - much higher speed and agility, similar like ...
- by The Djego - at 2013.12.02 18:53:00
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165. Sentries, Prop Mods and MJDs. - in Missions & Complexes [original thread]
Mnemosyne Gloob wrote: Bibosikus wrote: The only disadvantage is that you can't overload them, which is not something you'd normally do anyway in PvE. I often overheat in pve. it's available to me, so why not use it. an example would be o...
- by The Djego - at 2013.12.02 04:01:00
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166. Incursions Start here. - in Missions & Complexes [original thread]
Verenkh Soleron wrote: As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they? The reason I ask is that I've just recently go...
- by The Djego - at 2013.12.02 03:10:00
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167. CNR vs Rubicon Golem - in Ships and Modules [original thread]
IIshira wrote: My main thing was the Golem doesn't seem any better than the cruise missile CNR If you use cruise missiles on the Golem you get the same DPS. From this it doesn't seem to be worth it to fly a cruise Golem. So this leaves us w...
- by The Djego - at 2013.12.02 02:14:00
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168. Tech 2 MWDs - Why bother?! - in Ships and Modules [original thread]
T2 mwds where extreme good till the nano nerf in 2008, because they did give 550% higher speed(named just did give 525% and was mostly a thing on HACs like the Vaga or blaster megas where the fitting and cap savings where extreme important). If ...
- by The Djego - at 2013.12.02 02:03:00
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169. rubicon kronos pve - in Ships and Modules [original thread]
Louise-san wrote: Hi guys, I want to ask you a question. I am living in 0.0 space with Angel pirates / rats. I read on the forums that Kronos is not the best but very good against Angel rats. Well but I am no sure. I read that blaster kronos...
- by The Djego - at 2013.12.02 01:58:00
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170. Which ship for logi incursions? - in Ships and Modules [original thread]
As goldiiee stated both are required, however you need logistic 5 to really make use of the fairly important secondary features of logistics. At logistic 4, both can rep other ships, while the basilisk tanks a bit better but is depended on 2 cap ...
- by The Djego - at 2013.11.30 14:17:00
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171. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
CCP being bad whenever they touch blasters or close range mechanics since 2008, no big surprise here. As for god/overpowered webs, I think people need to fly a close range ship herself, with the actual goal to do more damage there than at medium ...
- by The Djego - at 2013.11.30 04:12:00
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172. Sentries, Prop Mods and MJDs. - in Missions & Complexes [original thread]
@OP you normally use a mwd to move the hull into a good position and deploy sentry's there. At this point you bring the hull normally to full stop(mach or navy apoc still can move a bit to make 100% use of her turret dps) kill the spawn, scoop the...
- by The Djego - at 2013.11.30 03:23:00
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173. RIP Fun PVE Vargur - in Ships and Modules [original thread]
Bastion Arzi wrote: Still there are a good few missions were the rats are around 70km out. I think intercept the sabatuers is one. I think there are some rats that are that distance away on stop the thief as well. Not to mention worlds collid...
- by The Djego - at 2013.11.30 02:35:00
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174. Q: 60 Day time code from the SDCE trade vs notrade - in Timecode Bazaar [original thread]
You can sell it but it can only be used to create a new account with 60 days on it. It can no be used to add game time to a existing account, what makes the value of the code more or less zero in here.
- by The Djego - at 2013.11.28 11:51:00
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175. Advantages of lasers both beam and pulse. - in Ships and Modules [original thread]
In general: - instant ammo switches(1-2s given realistic lag) - optimal scaling, throw in locus rigs and TCs and you see immense ranges on the hulls compared to her counterparts - most cost effective ammunition in game, 1M gives you 4k ammo ->...
- by The Djego - at 2013.11.27 12:16:00
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176. Rubicon Vargur: L4 Fitting Overview - in Ships and Modules [original thread]
It is kind of hard to drop 3 tank mods on a 3 slot tank. Also if you don't want to be forced to bastion up all the time and the ability to move the hull you need 1-2 resist mods, at what point you are in the same setup again my Vargur used befo...
- by The Djego - at 2013.11.26 13:48:00
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177. Maelstrom L4 Fits - in Ships and Modules [original thread]
Funillingus wrote: Why core defense cap safeguards over CCC? They provide the better tank runtime with a limited amount of cap mods used(1-3) by reducing the cap use on the booster. They scale better without shield compensation 5, while C...
- by The Djego - at 2013.11.26 12:29:00
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178. Alternative to Nightmare - in Ships and Modules [original thread]
Batelle wrote: Arcilla wrote: Navy Domi is a very solid ship - arguably stronger than a rail vindi, and probably a lot cheaper - but as stated in my original post: no reliance on drones for DPS. Pretty sure putting a sig amp and a coproc ...
- by The Djego - at 2013.11.25 23:23:00
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179. Alternative to Nightmare - in Ships and Modules [original thread]
This is what I fly since the summer for L4, used it in amarr, minmatar and gallente space, without any kind of issues. Didn't use my Paladin since. It does require a bit more work than a static tach ship but it is a lot of fun to fly and if you ma...
- by The Djego - at 2013.11.25 22:58:00
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180. Vargur vs. Mach - in Ships and Modules [original thread]
stoicfaux wrote: ... While I agree that it is a lot easier to fly, it's also very boring and kind of unsatisfying to use for people that managed to fly it with minimum tank properly. stoicfaux wrote: Mach is worst because you need to ar...
- by The Djego - at 2013.11.25 12:44:00
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